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Motion & Interaction: Small moments designed to be felt.

Personal exploration and projects.

Project Overview:

A series of playful motion and interaction experiments exploring how simple responses to input can feel grounding, intuitive, and quietly therapeutic.
Built as moments to slow down, engage curiosity, and invite repeat interaction.

Tools:

Spline

Timeline:

On-going.

These interactions are not designed to solve a complex problem.
They are designed to be experienced.

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They respond immediately, reward curiosity, and encourage presence through motion.

*Explore the interaction by moving your cursor or finger.

Zoom in and out to see how it responds.

Interaction 01 — Orb Response.

An interactive orb that reacts to proximity and movement, drifting away and returning in a continuous loop.


Inspired by spatial interactions in VR environments and museum installations, the motion is soft, elastic, and intentionally repetitive.

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The interaction invites play without instruction.
Once discovered, it becomes difficult to stop.

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Interaction Focus

  • Motion triggered by cursor proximity

  • Elastic return movement using spring mechanics

  • Designed for calm, repetitive engagement

  • Emphasis on presence over task completion

*Explore the interaction by moving your cursor or finger.

Zoom in and out to see how it responds.

Interaction 02 — Responsive Motion Study

A second interaction exploring how subtle motion shifts can hold attention without overwhelming the user.


Movement is slow, reactive, and intentionally forgiving.

The goal was not efficiency, but feel.

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Interaction Focus

  • Simple input → immediate feedback

  • Reduced visual noise

  • Motion used as feedback, not decoration

  • Designed to feel intuitive and approachable

*Move the cursor or your finger through the interaction to trigger motion.

Interaction 03 — Spatial Drift Study

An interaction exploring how depth and subtle spatial shifts reshape perception.

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Nothing demands attention.
It responds quietly.

The goal was immersion, not control.

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Interaction Focus

  • Gaze or cursor subtly alters space

  • Soft parallax for depth without strain

  • Light used as proximity feedback

  • Transitions that feel continuous, not triggered

*Move the cursor or your finger through the interaction to trigger motion.

Reflection.

Once the interactions worked, they felt effortless.


This reinforced the idea that meaningful interaction doesn’t need scale or complexity.

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Even small motion decisions can turn everyday interfaces into moments of engagement, calm, or delight.

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What This Signals-

  • Ability to craft meaningful motion and interaction

  • Sensitivity to balance between aesthetics and usability

Aviva Mittal

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